The game allowed players to control two characters, Jill Valentine and Chris Redfield, each with their own pros and cons. Resident Evil has been billed as the first "survival horror video game" by many, setting the bar high for others to follow.
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The original Resident Evil was first released for the Playstation in 1996 and ported to the PC a year later as one of the first to use 3Dfx's Glide API. The latest iteration in the franchise called Virtua Fighter 5 Final Showdown was released in 2012 for the PlayStation 3 and Xbox 360. The franchise has withstood the test of time to an extent. I personally remember dropping off quarter after quarter into the arcade machines. A major graphical achievement for its time, so much that some of the ported versions that appeared on console systems had to be redesigned in 2D. VF2 was released in Sega arcades in 1994, ported to the Saturn in 1996, and then found its way to PC screens in 1997. Known for its breakthrough graphics, Virtua Fighter 2 was the sequel to the popular arcade fighting game with the same name. Diablo featured single and multiplayer modes and offered great replay value thanks to the use of randomly generating monsters and item drops. Along the way, gamers must also battle with several other boss-style enemies. Players must traverse through four acts in their pursuit of Diablo, Lord of Terror. Released in 2000, you could select from five different characters to make your way through the game as either an Amazon, Paladin, Necromancer, Sorceress or Barbarian. the same game running at 1024x768 on Glidos and high-res textures (below)īlizzard's Diablo II remains to this day one of my favorite games of all time. Tomb Raider running on a 3Dfx GPU at 640x480 (above) vs.
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The hit series has spawned several games and even two movie releases starring Angelina Jolie - a reboot third movie is slated for release in 2018. Tomb Raider proved to be a winner across the board: gameplay, controls and graphics were top notch for its time.
Tomb Raider opened the door to the popular series of cave-exploring, puzzle solving fun. This game reminded me a lot of the Twisted Metal series as it shared many of the same themes.Īh, Lara Croft, easily the most popular female video game character of all time. Gameplay took place from your armor-clad, hopped up Piranha as you hit the road (or desert) and battle with other decked out vehicles. Released in 1997 by Activision, Interstate '76 plot focused around the investigation of a private army of autovillians and when the main character's sister is murdered, you are left with the task of finding out what really happened. Due to the game's graphic nature, it earned a Mature rating from the ESRB, but that didn't stop most people (myself included) from playing this game hours on end. You could pass through all of the checkpoints before the other racers, you could win an event by destroying every competitor's vehicle, and players could earn a victory by killing every pedestrian in a given stage.
Players competed in races with three different ways to win. The object of the game was simple: destroy anything and everything in sight! Ok, maybe it wasn't as simple as that, but carnage was one of the key elements of this racing / driving game. This is one of the first Glide-based games I played and boy did it look great.Ĭarmageddon II came out in November 1998 as a sequel to the wildly popular original title with the same name. Players could battle against others via IPX and TCP/IP over the internet. Single player mode was acceptable, but the real highlight was network play. A wide array of weapons, pick-ups and enemies fueled this game, making it a favorite among millions of gamers. Id's Quake II released in late 1997 set a whole new standard for first person shooters. Part of our #ThrowbackThursday initiative. We have revised and bumped it because we still yearn of the glorious days of 3Dfx. Note: This feature was originally published on. Let us take you a trip down memory lane and remember some of the best games ever that used Glide. If you are old enough, odds are you owned a 3Dfx card and played some of these games. The Glide API combined with Voodoo hardware truly enhanced the gaming experience and during the short few years that Glide reigned supreme, several games based its 3D implementation solely in this proprietary API. Having a specialized 3D API was arguably both the highlight and the downfall for 3Dfx.